Short topics
Advantages and disadvantages of multiplatform development. Overview: C, Java, .NET, Flash / Air, Mono Game. HTML based OSs. Possibilities: C ++, HTML5 / JS, other technologies. C ++ iteration, Development tools, compilers, C ++ 11, new language features. Development patterns: RAII, Exception handling, native exception handling at platform level, Crossplatform techniques, native interfaces, implementation at platform level, preprocessor directives, template metaprogramming. Native layer and platform collaboration, interoperability: C ++ / CX, JNI, Objective-C. Qt introduction, Qt object model, collection classes, tree, lifetime, sharing, signal slot concept, events. Qt coordinate system, drawing, QML, network access, multilingualism, resources. Designing the user interface for Tablet and mobile applications using HTML and CSS. Modernizer. Typescript / ECMA Script 6 based, object oriented application development. Mobile UI, Single page application architecture, client side frameworks. Large application development: architectural samples, modules, preprocessors, minification, performance analysis. Data storage issues for hybrid applications: local storage, IndexedDB. Asynchrony, network management, real-time and two-way communication, SignalR / socket.io. Native HTML / JS applications: PhoneGap, Titanium (includes: location, camera, access to native mobile features). Node.js.